How the (pro) evolution of Konami’s eFootball came to be

eFootball is a fresh start for Konami’s long-running Pro Evolution Soccer (PES) series. Not only does the game take a radically different approach by switching from a paid annual release to a free-to-play model, but it’s also being built on an entirely new game engine this time around: Unreal Engine 4.

The shift has naturally led to questions over whether eFootball will be able to overcome some of the typical pitfalls and challenges that the free-to-play model can pose, and how content will be delivered to players after release. 

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